Thursday, May 5, 2011

GamesCom: Gameplay Features at a glance

The demo at GamesCom offered further insights into the possibility of Diablo 3 to get, this time in a new scenario that has, however, despite desert ambience is anything but too bright and too colorful. You could try all three previously known characters and started at 12th Level Maximum attainable level was only 13, so that only one skill point had available that was free forgivable all the others were already given order in advance. Also offered relatively little variety, so that we do everything here in this article focus on the impressions we have gained buy rift gold from the game itself. What is new, which has a recognition factor from the previous parts and what was possibly not so converted, as one might wish for.
Balancing and Item Drops: Unlike BlizzCon 2008 demo was added to the current version more emphasis on a balancing that challenged the players and in some places. In addition, not as many were dropping on great items, such as had been perhaps the most memorable. It came more to the game last chaos gold of skill and the use of available skills.
Teleport: The Wizard character has in this early level of the teleport ability, but is limited in scope and presents itself not to travel longer distances.
Claims: On the character window, one has the overview of the damage that makes your own character. This damage per second and actual attacks per second are displayed.
Exchange of skills: both mouse buttons can be assigned with different skills, in addition you can change using the Tab key to the first mouse button down skills.
Audio Books: These appear to be not yet fully developed in the present version, but appears after Klciken to a fact sheet that gives the player a Sidquest, a book icon on the action bar, which is controlled with play, pause and stop icons can be. If you use them, you can listen to the background on this quest.
Shrines: In the demo we encounter different versions cry, have a positive impact on the lives, skills, finding magical objects or the experience. A positive feature is that wow has the status bar gives an indication of how long the effect of the shrine is still active, so that you can erlgen whether wow is even worth writing the next action to take advantage.
Bonus System: An additional motivation in the multiplayer mode more actively into action, offers the bonus system, which offers the player an incentive experience points if he does as many monsters in no time.
Inventory: This was changed in comparison to the BlizzCon 2008 version, so you have another tetris-inventory, which is now, however, of long and short blocks. The quest items are still stored clearly extra.
These were just some of the observations that could make the games, there are certainly over the next few days many more added on which we will keep you up to date when we discover them.

No comments:

Post a Comment